Rules & Guidelines

Our rules and guidelines have been distilled from a myriad of lessons learned and general principles that form a framework designed to guide our community forward. These guidelines are not exhaustive but rather serve as a beacon, providing a general direction for members to follow and a blueprint for fostering a solid environment.

While not exhaustive, the rules and guidelines aim to cover key aspects of conduct, gameplay, and community engagement. They serve as a foundation for members to build upon, acknowledging the dynamic nature of our community. We embrace the spirit of continuous improvement and recognize that the collective wisdom of our members contributes to the community’s growth and success.

Bear in mind this page is open to evolution, change and adaptation as the community evolves. They are designed to provide structure without stifling individuality to offer a roadmap for navigating our community’s standards.

​As members contribute to the community’s fabric, these guidelines should remain a compass towards a shared goal of creating a solid community for all.

General


  • Universal Guidelines
  • Practical Emphasis
  • Equal Opportunity
  • Player Agency
  • Accountability
  • Community Priority
  • Age Requirement
  • Disputes
  • Guests
  • Attendance Policy
  • Staff Authority
  • Show respect and consideration to all community members.

  • Treat everyone with the same dignity and respect you desire.

  • Aim for high standards of quality.

  • Aim for a serious experience that’s enjoyable for all.

  • Offer constructive feedback to help improve the overall experience.

  • Place trust in the leadership and follow their guidance.

  • Make a conscious effort to learn over time.

  • Demonstrate good sportsmanship and integrity at all times.

  • If a member did something well, praise them publicly.

  • If a member did something wrong, talk it out and correct it in private.

  • Suggestions or constructive criticism are forwarded in a mature format in the appropriate channels.
  • The server encourages diverse and open expression and discussion without limits on the themes or topics explored even if it’s considered controversial or potentially offensive. Members should be respectful and considerate of others’ boundaries. Topics will not be altered for the sake of personal feelings, but communication is key in handling potentially sensitive subjects.

  • All individuals have the inalienable right to free speech. There shall be no tolerance for abridging the freedom of speech, opinion, religion, expression, or of the press; or the right of the people peaceably to assemble, and to petition the administration for a redress of grievances. All forms of speech, considered offensive or otherwise are entitled to all members of the server.

  • Members should refrain from intentionally causing upset, annoyance, anger, resentment, or similar negative emotions among other users.

  • Avoid “poaching” players from other communities, respect everyone’s existing affiliations and memberships.

Task Force Reaper is an inclusive entity, providing equal opportunities to individuals of all backgrounds. Diversity is celebrated, and every member is welcomed and valued. However, we also maintain a policy of no special treatment. Each individual is expected to contribute to the community based on merit, skills, and engagement rather than receiving preferential treatment.

Members are expected to navigate the gaming environment with resilience and a sense of camaraderie. Banter and jokes are a part of the community culture, and members should be capable of handling such interactions without taking them to heart.

Members get to choose their involvement level. No one should feel pressured into unwanted situations. Whether leading, mission making or simply enjoying the game, all paths are respected without judgment. Players have the freedom to make choices they see best and play however they wish at their own pace while also adhering to the operational needs of the community.

Honesty is valued, and members are expected to take responsibility for their actions. Your attitude and personality significantly impact our community dynamics, so exhibiting poor behavior or sportsmanship from the beginning may result in immediate action.

Any suggestions or constructive criticism are welcome to be forwarded in a mature format in the appropriate suggestion sections.

The health of the community takes precedence over individual interests. We will always prioritize fostering unity and purpose within our community first and foremost, and as such the health of the group takes precedence over individual interests

Members must be at least 18 years old in order to be apart of the community, with no exceptions.

Members are encouraged to resolve personal issues privately or through voice chat discussions. Once a resolution is reached, the matter should not be brought up again, except in a lighthearted, joking manner.

  • In cases where reconciliation is not achieved, disputes may be settled through in-game duel sessions. Duels will take place in mutually agreed-upon games, with Arma 3 being a primary choice. The duels will involve members going back-to-back, at a specified distance. Upon the command, they will turn and fire immediately with a pistol. The victor is declared based on drawing first blood and the dispute is settled.

  • If all parties involved have Party Animals or another game owned by all parties, it will be used as an alternative method to settle disputes.

  • Regardless of the dispute resolution method, all members are expected to maintain respect and sportsmanship. Unsportsmanlike behavior will result in removal.

  • In situations where disputes escalate or cannot be resolved within the member base, leadership may intervene to facilitate resolution. If all options are exhausted, leadership will make the decision to remove either the offending or both parties based on severity.

When inviting someone to the Discord server, the following guidelines should be observed:

  • If the invitee is not a long-time friend or if their age is unconfirmed, the inviter should extend a temporary guest invitation. This will allow the guest to play and chat within the server for a limited time.

  • Should the guest express interest in becoming a permanent member of the community, they must contact the inviter. The inviter and the community will then initiate a review process to evaluate the guest’s suitability for permanent entry into the community.

Attendance for TF Reaper activities, including game sessions and chats, is not mandatory. Members are free to participate at their own discretion. Active participation in chats and hangouts, however, is actively encouraged. We value the sense of community beyond just gaming sessions.

We aim to maintain an active and vibrant community. Members are encouraged to contribute positively to the group’s social dynamics, even if they are unable to participate in gaming sessions regularly. We understand the importance of balancing real-life commitments with gaming. We try our best to accommodate the diverse schedules and priorities of its members while fostering an engaging community atmosphere.

  • There are no prohibitions on playing with other communities — Members are free to play with any community as they wish.

  • Leave of Absence. Leave serves as a provision which allows members to notify others of their absence for extended periods. While not mandatory, it is encouraged so that others in the community are informed. Any member may submit a leave request, specifying the reason for their absence. If approved, the member will retain all normal permissions and access within TF Reaper for the duration of the leave. This policy is designed to accommodate individuals requiring an unforeseen hiatus due to exceptional circumstances.

The staff has the final say on rules and interpretations. Respect their decisions even if they differ from the rules as written. Decisions made by leadership should be respected and considered final.

However, bear in mind that we will never promote excessive divides between members and administration. We’re friends first, and rank within the community doesn’t dictate personal superiority.


In-Game


  • Universal Guidelines
  • Capacity
  • Planning
  • Respect for Roles
  • Mission Framework
  • Mission Maker Rules
  • Events
  • Load In Process
  • Training Policy
  • After Action Reviews
  • Structure
  • Refrain from teamkilling or causing unnecessary harm to teammates.

  • Avoid going solo or acting recklessly without coordination (e.g., lonewolf behavior).

  • Be realistic and cooperate. Work as a team and do not act in a way that ruins the experience of others.

  • Remain in the position, role and kit which you were assigned.

  • Respect leadership decisions and avoid giving unsolicited commands.

  • Attempt to arrive 15 minutes prior to event time. Pay attention to Discord for announcements.

  • Follow instructions and orders given by leaders and teammates.

  • Do not engage in cheating, hacking, or exploiting game mechanics in any form.

  • Avoid excessive use of drawings or map markers to prevent spamming.

  • Utilize enemy equipment or assets only when authorized or in critical situations.

  • Use vehicles and assets only if confident, skilled and assigned to your current role; avoid unauthorized use that requires specialized skills.

  • Refrain from excessive loudness. Additionally, refrain from using soundboards or memes during critical moments to maintain seriousness.

  • Refrain from injecting memes or disrupting gameplay due to boredom, ensuring an enjoyable experience for all participants.

  • Above all, remember to have fun and enjoy the game!

The following in-game rules outlined are specifically applicable to Arma 3 official sessions.

  • During full operations and missions, there is a strict expectation of adherence to the in-game rules. This ensures a cohesive and organized gameplay experience.
  • Training sessions, being more flexible in nature, may involve a less strict application of rules to encourage a comfortable and open learning environment.

Outside of Arma 3 official training and operations, these in-game rules should be considered as general guidelines. The flexibility of adherence allows for a more relaxed atmosphere during other games or game mods. Recognizing that different games or mods may have unique dynamics and requirements, members are encouraged to adapt their approach while always maintaining the core values of the community.

  • When loading into a session and upon the operation reaches it’s official start time, all players must be in ‘official capacity.‘ This denotes a serious operational mindset with minimal banter, and members are expected to fall in line with their respective mission leader. Operational focus is to be maintained until leadership authorizes a shift in tone.
  • Members not able to handle being in ‘official capacity’ or not in the right mental state are subject to warnings or removal from the session. Their return is contingent upon their improved mental state or leadership deeming their reintegration fit for the mission.

  • Limit the use of global chat and side chat to essential administrative communications that cannot be handled via voice or radio. It is acceptable for players to request teleports (TPs) or log items picked up. Avoid using global chat for conversations or discussions.
  • While briefing is active all personnel should be silent so leaders may discuss their brief.
  • After the timer hits for the operation start time, the planning phase will be limited to 20 minutes before step-off. This includes map recon, drafting a plan, briefing, and disseminating information to lower ranks. Exceeding this time limit, unless leadership authorizes an extension, will result in the mission commencing regardless of planning stage.

  • In the event of unfavorable incidents during a mission, such as radios breaking or vehicle glitches, the mission should continue as planned. Only if the issue critically damages the playability of the mission or is decided by leadership to require immediate resolution will adjustments be made. The approach in such situations is known as “PACE it” or “PACE Plan,” referring to the primary, alternative, contingency, and emergency planning system.

Regardless of the individual assuming a leadership or other position in-game, all decisions and actions made by them must be respected. Leadership and player styles may vary, and factors such as experience should not deter the adherence to their orders or their mission. Disagreements or concerns should be addressed in a constructive manner during the After Action Review (AAR) following each mission.

All players should help new or inexperienced players understand and enjoy the game. Provide guidance and support to improve their skills.

The Task Force Reaper Mission Framework is tailored for easy mission creation. Members can swiftly generate top-tier scenarios without the need to recreate standard scripts, such as gear setups or capture zones, streamlining the process and ensuring high-quality outcomes.

All missions are handcrafted and centered around specific tasks, objectives, narrative elements and unique scenarios that drive the gameplay. Our mission framework prioritizes adaptability and variety, ensuring that each mission offers a unique and engaging experience for our members.

  • All missions are crafted before, during or after the formation of an Operations Order (OPORD) for each mission. Operations Orders cover the following:
    • Situation
    • Mission
    • Execution
    • Administration/Logistics
    • Command/Signal
    • Necessary gameplay notes for all players.

Player requests and input are considered when designing missions, adding a collaborative element to the mission creation process.

Mods, maps, items, and gear are subject to change for each mission, tailored to fit the narrative and requirements of that particular mission. Administration will update the modpack, maps, and other elements days to hours before each session to ensure relevancy and avoid unnecessary bloat.

Missions may feature narrative-driven elements, and players may encounter dynamic storylines where their decisions and actions can influence outcomes.

Game masters may also play a crucial role in controlling certain elements of the mission.

Mission makers have the flexibility to use various tools such as Zeus, handcrafted elements, or mods like DMP to enhance the gaming experience.

Anyone interested in becoming a mission maker should contact the administration to discuss involvement and obtain necessary information.

  • Mission makers should provide briefings or OPORDs for each mission. Bear in mind that it is up to the mission maker to decide what elements are important to be presented in the briefing – the “Keep it simple” rule is employed when writing the briefing.

  • Mission makers should prioritize frame rates to ensure a smoother and more enjoyable gaming experience. This includes maintaining good performance even if the mission is more simplistic.

  • Mission makers are encouraged to allow AI to perform autonomously and avoid manipulating outcomes whenever possible. For Zeus, this means pre-spawning AI and using them in a limited capacity.

  • Mission makers should assemble enemy compositions and objectives in accordance with the expected player base. The mission should be well-balanced, considering player assets and objectives. If the enemy has specific assets (e.g., air assets), players should have the means to counter them. Similarly, if players have certain assets (e.g., tanks), the enemy should have capabilities to counter them, ensuring a balanced and engaging gameplay experience.

  • The primary goal of missions is to provide a fun and engaging experience for all players. Mission makers should strike a reasonable balance between realism and gameplay to ensure enjoyment. If there are elements within a mission that may not be fun or could pose issues, mission makers should inform players beforehand through the OPORD.

  • Missions should be completed at least two hours before the launch date. An OPORD should be posted at least 24 hours before the mission to ensure efficient communication and preparation.

  • Mission makers are responsible for testing and checking missions to identify and address any major or game-breaking errors before the launch date to ensure smooth and uninterrupted gaming experience.
  • Primary Sessions are held every weekend (Saturday and Sunday) from 6 PM to 8 PM EST, and feature our main events and full sessions.

  • Secondary Sessions are Conducted on Wednesdays and Fridays throughout the week at 6 PM to 8 PM EST.

  • In the event of unforeseen circumstances, primary sessions are allowed one postponement to Sunday or another mutually convenient day. Even if the session doesn’t meet the expected player count, it may proceed at the discretion of the mission maker. It’s recommended to adjust the mission scale according to the number of players present. Primary sessions often involve Zeus in a supporting role or when the game master is unavailable.

The order of events once at the slot selection screen is typically as follows, with the server admin directing the process.

  1. Staff Slot Selection. The staff calls for staff members to pick their slots first. This provides senior players the opportunity to choose leadership or specialized roles based on their preference.

  2. Leadership Slot Selection. Next, the admin invites anyone interested in leadership roles to pick their slots. This includes fireteam and squad leaders, as well as leaders of any attachments or special elements. Filling leadership slots first ensures that all necessary leadership positions are accounted for and allows players to consider different leadership options before making their selection.

  3. Probationary Slot Selection. New players are given priority to select slots, typically rifleman or assistant automatic rifleman roles.

  4. Junior and Senior Player Slot Selection. Admin then calls for all other players to pick their slots, following the etiquette of filling slots from top to bottom. Junior players take basic roles like rifleman or assistant automatic rifleman, while more experienced players take on automatic riflemen or fireteam leaders. Senior players oversee the slot selection process to ensure appropriate roles are chosen.

  5. Head to Teamspeak Channels. Once Teamspeak channels are assigned, the Mission Commander directs players to move to the appropriate channels. Squad leaders and attachment leaders join the mission maker and commander in the ‘Leader Briefing’ TS channel for the mission briefing, announcing their presence upon arrival.

  6. Mission Briefing. The server staff will progress to the Mission Briefing stage at the map screen. Members utilize this time to discuss the upcoming mission, familiarize themselves with team compositions, and review the mission briefing. After loading in, a 20 minute timer starts for the leadership to draft a plan and stepoff.

We emphasize a focus on flexible and practical gameplay-oriented training sessions over theoretical or valueless exercises.

Training sessions will concentrate on the core elements of gameplay, including mechanics, tactics, techniques, and procedures (TTP). All training sessions will feature dynamic exercises specifically tailored to the topics covered in the training. Members will actively engage in hands-on learning during training sessions, ensuring a more effective understanding and application of the concepts. Training sessions will also include interactive discussions to encourage questions, brainstorming, and the sharing of insights among members.

  • Practical exercises will be designed to simulate realistic in-game scenarios, preparing members for various challenges they may encounter during gameplay. Training content will be adaptable and flexible to address new updates, strategies, and operational dynamics. Training content will also be structured to facilitate the immediate application of newly acquired knowledge within subsequent gaming sessions.

  • Members will receive constructive feedback during and after training sessions, promoting continuous improvement and skill refinement.

  • All newcomers to TF Reaper are given an opportunity to go through basic infantry skills training through a field exercise. New prospects will be provided with a training pamphlet for reference, covering fundamental concepts.The training session will involve participation with senior players, fostering a learning environment free of judgment where newcomers can learn at their own pace.

  • Inexperienced members aspiring to take on advanced roles such as piloting or tanking will be encouraged to undergo specialized training sessions. Advanced training may cover comprehensive topics and practical exercises relevant to the chosen specialization. The learning environment for advanced training will be freeform, allowing participants to progress at their own pace without fear of judgement.

After each mission, TF Reaper conducts After Action Reviews (AARs) to systematically evaluate lessons learned and areas for improvement. These reviews may be documented through written or video formats, serving as valuable references for future missions. These are typically hosted on Discord but can also be held in-game or on Teamspeak if necessary. The AAR is led by the highest-ranking member present in the mission and will invite participants to speak in turn. While participation is encouraged, it’s not mandatory, and members will only speak if they raise their hand.

All members are encouraged to actively participate in After Action Reviews, sharing insights, observations, and recommendations for enhancing gameplay, addressing areas for improvement and improving overall community experience.

Each participant is allocated one minute to address the following points:

  • What went well?
  • What did not go well?
  • How could we improve?
  • Feedback, including any highlights or commendations.

Participants are encouraged to refrain from interrupting each other and allow each person to finish speaking.

The speaking order is as follows:

  1. Junior members and guests
  2. Regular members
  3. Leaders
  4. Game Master/Session Host

TF Reaper maintains a standardized custom-tailored organizational structure, allowing any faction or unit to be utilized in missions. Units are task-organized based on their specific roles and purposes for each mission.

Not every mission will feature the same unit archetype. Missions may include a variety of units to suit the mission’s requirements. Missions may feature a range of support assets, including those manned by AI, the game master, or players, as necessary for the success of the mission.

Discord & TeamSpeak


  • Universal Guidelines
  • Refrain from posting anything that could potentially violate the law or Discord’s terms of service. Exceptions are granted for legal documentation that are pro-human rights such as the U.S. Constitution and the Universal Declaration of Human Rights regardless of Discord’s or TeamSpeak’s policies or consideration for law.

  • Keep discussions relevant to the appropriate channels and avoid going off-topic.

  • Reserve all non-serious content, including memes and shit-posts, for designated channels.

  • Only share not safe for work (NSFW) content in specified channels.

  • Avoid intentionally disrupting other users’ conversations or activities.

  • Exercise restraint and responsibility with any powers or permissions granted in specific channels to prevent abuse.

  • Refrain from excessively loud shouting or spamming audio through the microphone.

  • Use pings sparingly and avoid excessive or unnecessary notifications.

Policies


  • Directory Process Policy
  • The Killebrew Policy

Task Force Reaper places a strong emphasis on maintaining order and discipline within the community. Regardless of a member’s position or experience, if anyone engages in unruly or disruptive behavior that undermines the community’s harmony, they are subject to reprimandation.

This commitment to order extends even to senior staff members, as no vindictive behavior will be tolerated from them either. To ensure that there is no abuse of power within Task Force Reaper, a system of checks and balances has been put in place. Any member who engages in troublemaking or misconduct will undergo a review process. This process involves the individual in question appearing before a review board, which will issue an official written decision regarding how to handle the situation.

This approach ensures that every member is treated fairly and equitably, regardless of their history, rank, personality, sex, skin color, or reputation. If a member is found guilty of abuse of power or unruly conduct, they will be stripped of their position and may face termination from the group. Subsequently, they will be subject to an arbitrary board of review to determine any further course of action. Task Force Reaper is committed to upholding a culture of respect, accountability, and fairness for all its members.

Task Force Reaper upholds a strict policy against any form of discrimination or harassment based on race, ethnicity, color, gender, sexuality, creed, class, financial status, religion, or beliefs. This policy applies to all members at all times, especially when they are acting in an official capacity, which is considered to be continuously active when playing on Task Force Reaper servers.

Violations


In the event of a suspected violation of our rules, an investigation by administrative staff will be overseen.

Most violations typically administered via deletion or timeouts, however, strikes are used to monitor severe violations by members within our community.

A member may accumulate a maximum of 3 strikes. Upon receiving a fourth formal warning or temporary ban, the consequence is a permanent ban.

Strikes are assigned for formal warnings and temporary bans.

If the violation is confirmed, appropriate action will be taken as outlined below:

  1. Informal Warning
    An informal warning occurs when a staff member promptly advises a member to cease their current action. These warnings do not count towards a members’s strikes but should still be logged for record-keeping purposes.

  2. Formal Warning
    A formal warning results from the staff team’s deliberation on a member’s actions, concluding that they have violated community rules and/or standards. The warning will be issued to the individual involved, making them aware of the policy and its importance.

    When the decision to issue a formal warning is reached, the member will receive a strike on their record. The member has the opportunity to appeal immediately.

  3. Temporary Removal
    A temporary ban entails barring a user from Discord, Teamspeak, or the game server for a specified duration, dependent for repeated or more serious violations. The ban period may be adjusted based on the nature of the offense. The member has the chance to appeal immediately.

  4. Ban from future events
    In cases of persistent or severe violations, a ban from participating in future events or activities for a specified period of time may be imposed, typically starting at 3 months. The member has the chance to appeal immediately. Additional punishments may apply as follows:
    • Removal of rank and/or additional privileges by staff.
    • Temporary suspension from participating as a certain role.

  5. Removal from Community
    Reserved for severe offenses or continuous misconduct, referral to the community leader for permanent removal. Unlike the standard removal policy, this removal results in perpetual exclusion from any community operated/owned medium. The individual may appeal after a period of 6 months.

Appeals


Members are free to submit an appeal through any available means of communication. They are responsible for contacting a staff member and expressing their desire to appeal a ban or formal warning.

Appeals will be reviewed by the administrative staff, employing a voting process.

If the appeal is successful, the member’s ban will be lifted, and any associated strikes will be removed.

Staff Decisions


Any moderator or admin is authorized to initiate a motion regarding bans, formal warnings, or appeals.

Voting will be conducted among moderator and Admins, with the outcome determined by a simple majority.

Moderator votes are treated uniquely: Each moderator vote will be tallied collectively as the “moderator vote,” which will contribute to the final decision of the motion. The community leader may also act as the tiebreaker.

For example:

  • 2 Admin votes in favor
  • 1 Admin vote against
  • 3 Moderator votes in favor
  • 2 Moderator votes against

Result:

  • 3 votes in favor (2x Admin + 1x Moderator vote)
  • 1 vote against (1x Admin)

FUTURE POLICIES AND DOCUMENTATION WILL BE ADDED BELOW.

EXPECT REGULAR UPDATES TO RULES AND GUIDELINES