A Faction, or side, represents a collective of players or AI united in pursuit of a shared objective, often aimed at overcoming opposing forces. These missions typically entail engagements between at least two sides vying for dominance. Occasionally, additional factions may align with one of the primary sides or pursue their own interests.

The majority of our missions, whether Cooperative or Adversarial, revolve around clashes between two primary sides. These typically manifest as confrontations between BLUFOR, embodying American/NATO/western forces, and OPFOR, representing Soviet/Russian/eastern forces. While less frequent, scenarios pitting OPFOR against OPFOR, utilizing Soviet equipment, are not unheard of. BLUFOR facing off against BLUFOR is an exceedingly rare occurrence, if it happens at all.

In addition to these primary sides, a minority of missions introduce INDFOR, an autonomous faction motivated by self-interest rather than political alignment. INDFOR often utilizes unconventional equipment and tends to be less equipped compared to the main sides. PMCs fall under the umbrella of INDFOR but typically boast superior armaments despite smaller numbers. INDFOR versus OPFOR or INDFOR versus BLUFOR scenarios are the most prevalent in two-sided missions.

Some missions expand beyond the conventional two-sided conflicts, incorporating three or more factions. In Adversarial missions, OPFOR, BLUFOR, and INDFOR engage in multifaceted confrontations, each pursuing distinct agendas and employing different strategies.

In Cooperative missions, a prevalent setup involves two BLUFOR factions united against an OPFOR faction. While the BLUFOR factions may collaborate to some degree, they retain autonomy rather than strict subordination to one another.

Lastly, there are instances featuring Zombies (or “Rioters” in certain scenarios), representing a disorganized and universally hostile force with no allegiance beyond themselves.


Missions may encompass a variety of participating factions, ranging from the conventional two to occasionally more.

BLUFOR

OPFOR

INDFOR

CIVILIANS

RENEGADES

Renegades, categorized by yellow, are universally regarded as hostile entities and are targeted by all factions. These individuals harbor no allegiance to any established side and instead pose a threat to anyone not aligned with them. Renegades may span a spectrum ranging from rogue players to bands of marauders, or even zombie-like creatures.

In Arma, players can assume the role of a renegade by intentionally targeting members of their own faction or civilians within a short timeframe. As a consequence, the player’s faction and squad members turn hostile, tasked with eliminating the renegade. While occurrences of renegades are rare in cooperative or adversarial multiplayer modes, they remain a possibility in vanilla Arma singleplayer missions.

Mission designers may integrate renegade elements into scenarios, introducing groups of renegade trackers or hostile creatures that pose continuous threats to players. Furthermore, players may dynamically transition into renegades based on mission parameters, leading to scenarios experiencing scenarios where they may become rogue halfway through the mission, compelling other players to subdue or apprehend them.

Zombies, creatures, and rioters represent a distinct category of renegade forces often encountered in specific mission types, all of which are exclusively AI-controlled.

These entities typically eschew conventional weaponry and vehicles, relying instead on primitive methods of attack such as clawing, biting, or melee strikes as they advance toward their targets. Mission design often capitalizes on their stealth and proximity, incorporating elements like dense fog or moonless nights to obscure visibility to afford them the opportunity to close the distance before players can effectively react with firearms.

Their primary strength lies in their sheer numbers and their capacity to form formidable hordes. This numerical advantage allows them to gradually wear down players, exhaust ammunition supplies, and eventually overwhelming them through sheer force of numbers.

As with any rule, there may exist additional exceptions or variations to these established norms.